Commodious Downfall​

Sci-fi puzzle-platformer with a focus on interlocking and revolving rooms and hazards.  Made in 4 months with Unreal Engine 3.  Team of 5; final exam at FSU.  You can get it here.

 INVICTUS

Made on-and-off in seven months with LĂ–VE.  Programmed entirely in Lua, by me, using some utility extensions.  Goal was to teach myself Lua.  Sound design and most art also by me; character sprites used with permission.

         RESONANCE SAVIOR

2D Platformer.  Unity, C#  Watch this spot.