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Commodious Downfall
Sci-fi puzzle-platformer with a focus on interlocking and revolving rooms and hazards. Made in 4 months with Unreal Engine 3. Team of 5; final exam at FSU. You can get it here.
INVICTUS
Made on-and-off in seven months with LÖVE. Programmed entirely in Lua, by me, using some utility extensions. Goal was to teach myself Lua. Sound design and most art also by me; character sprites used with permission.




RESONANCE SAVIOR
2D Platformer. Unity, C# Watch this spot.
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